Production on our Personal Museums project for the National Football Museum is well under way now. 3D print production line is running at all hours - prototyping different connectors for the objects to be placed into the miniature cinema setting.
Millumin, a program we trialled during the residency, is proving useful to mock up the films, being a kind of on-the-fly After Effects to try out ideas and check the projection mapping. The hope is that by sketching out these films - using Millumin and a paired USB control surface to allow a raw interaction with the elements - and trying to keep a loose, responsive approach to them, we can take advantage of what projection mapping can offer without being too neat and exacting about it. The focus is on the characters, and their relationship with the object, and this setup is helping us keep that focus.
We’ve got a bit of a conveyor belt system going in which Alex has been working with the 3D scans of football memorabilia to create 3D printable objects, and then passing them onto Jim and Alasdair to print. We have a fair few to do, but the 3D printer never ceases to amaze us. The image below shows Alex’s work in Z brush. Cleaning up the scans is a time consuming process, but this attention to detail pays off when the printed replica bears every bit of wear and tear this football has undergone through years of play.
Our residency has come to an end, and we have gathered the scans and stories of memorabilia from a wide range of people and clubs. We’re now using the data from the 3D scanner to create a model for each object, ready to 3D print.
Here’s a little teaser of how the objects will look. Remember Stanley Matthews’ boot? This picture shows a printed version created from the 3D scan. The level of detail in the print amazed us all, from the texture in the leather, to the holes for the laces.
We’ve begun our process of scanning and filmmaking in the National Football Museum and here’s an image of the final stage in which the participant can interact with their object using green screen. We’ll be here until Tuesday so pop in with your memorabilia and get involved.
Raspberry PI - An RFID triggered media server
Once we have finished capturing peoples objects and stories for the next exhibition phase of personal museums we will be embedding the 3D printed replica objects with RFID tags. This will enable participants to physically place the 3D prints on a plinth where it will trigger the corresponding film to appear projection mapped over the 3D printed object.
We have found the Raspberry Pi to be a great media server that has no issue instantly serving up HD video and video, the fact that we can use OpenFrameworks on the Pi has made it hard not to get carried away with the possibilities it also made development familiar and far easier than other solutions whilst remaining highly affordable and accessible.
Our residency at the National Football Museum starts this week, and we’re getting ready to settle ourselves into the immersive cinema space to begin collecting stories for Personal Museums. We’ll be in the space from the 9th to the 15th of this month, open for anyone with memorabilia to come in and make a film about their object. The sessions include 3D scanning the object, recording the story that accompanies it, and using green-screen and animation techniques to create the visuals that will bring the object to life. All these elements will be put together in an interactive exhibition at the museum in which a 3D printed miniature replica of each object can be selected by the visitor, automatically triggering the films made this week.
Visit www.personalmuseums.co.uk to arrange a time to come in with your object and make it part of football history.
Posted by Annie Gibson.
As part of the National Football Museum’s celebration of 125 years of the Football League, each club in the League will be donating an object for the exhibition. We will be scanning some of these objects for Personal Museums, and we began with Stanley Matthews’ boot, donated by Blackpool F.C.
The model has been created using a 3D laser scanner which has acquired every bit of information from the boot, from its dimensions to the texture of the leather it’s made from. Alex has been piecing together that data to recreate the boot, which will enable us to print out an exact replica using a 3D printer.
We’ve been busy researching the various techniques needed to bring the Personal Museums project from the ideas stage to an interactive film-making process.
The studio has been filled with 360º camera rigs, RFID tags and multi-projector set-ups, all with the aim of working out how best to 3D scan objects and project content onto 3D printed versions of them. The content projected will be made up of animations and green screen footage devised and produced by visitors to the National Football Museum. The films will be based upon the social lives of objects belonging either to the Museum’s collections, or to the visitor. We’ve been working this week to test out various animation styles and software that will be user friendly enough to allow the visitor to create their own films, visualising the personal meanings held by the objects.
Alex took a shoe and a toy aeroplane to test out the photo-scan rig. These images show the process of photographing the objects, and the resulting model below.
Posted by Annie Gibson.
This week marks the beginning of our next big Soup Collective project, working with the National Football Museum to create a new exhibition around the theme of Personal Museums. Over the next couple of months, we will be researching a new way of working with objects, helping us to reveal the life and stories behind them.
As the Football League celebrates its 125th year, we will be exploring the idea that objects have their own tales to tell, developing a picture of the League from the perspective of the objects and the people who encountered them.
We’re building up to a residency in the museum, in which we will 3D scan and print objects from the museum’s collection, whilst visitors to the museum will be invited to bring their own objects. These will be documented in the same way, helping to blur the line between artefacts and personal memorabilia. Delving into the imaginary, we will work with participants to create a film based on their vision of the object. Something we’re really excited about, is the potential for uncovering different reactions to the same object. A ticket to a football game 20 years ago could mean radically different things to two different people. By creating two films that communicate these perspectives, we can map each projected film onto the 3D printed version of the object and bring it, and the stories it has inspired, to life.
We”ll be working from our studio down the road throughout August to develop the best ways to document the objects and their narratives, and how we will display them for the exhibition which will run from November.
Posted by Annie Gibson.